

This is great example of the different things which can be done with Unreal Engine, as most casual observers are only familiar with it being used to bring grandiose cities to life in a way that could never hope to run on a casual gaming computer.

I also love Gilneas and it’s a massive shame that it’s just sat there empty. Making the WoW animations blend well enough for smoothish combat is quite a fun challenge. I made this because I’ve been trying to further develop knowledge about creating combat systems in UE4. This will never ever be released, so fear not legal-comment-commenters. I made a mockup in UE4 of what an action RPG set in Gilneas would maybe look like in my quarantine free time from r/wow Redditor fairafar has recreated a small part of Gilneas inside Unreal Engine 4, but unlike other recreations which attempt to reconstruct the city on a grand scale showing off every bit of detail, this reimagining is a close view, 3rd person action RPG focused on visceral combat rather than environmental art.
